Brilliant art: Striking graphics that mixes lo-bit pixel art with modern lighting effects. Unfortunately, it's also unplayable in its current state on the Switch. Inmost is a quasi-metroidvania with beautiful graphics and a grim story of pain and loss. “There was something uneasy about this mixture of gloomy pixelated graphics and movie-like sound effects” This is one-of-a-kind indie title, giving players something unique for once. I do urge you to play this, if you’re mentally fine with it. It did feel odd game at the beginning, because the way all was told and shown in this hauntingly colourless world. It’s well-thought out game, idea and story. I don’t have much else to tell about Inmost. The platforming part got me sometimes, meaning, I mostly died on enemies and traps. Puzzles weren’t overly complex or anything I couldn’t solve. Inmost is played using three characters, one at a time, and each of them having skill or move the other character didn’t have. The game is about 3-5 hours long and it should be played in a one sitting, but I played this with two or three. It’s deeply sad story about loss and hope, the game even having a warning of its possible effect on player. ![]() Inmost is played with three different characters (one of them was a little girl and one was assassin-like ninja, but mostly played with a middle-aged man between all of this maddenss) and piece by piece it becomes clear what have happened and what these characters are all about. There was something uneasy about this mixture of gloomy pixelated graphics and movie-like sound effects. Seriously, this is meant to be played with headphones, because the sound desing was realistic and scary. I mostly used headphones (when on Handheld mode), because the sound design was as amazing as the visuals. Lighting, glowing and shining -effects were used brilliantly. The overall art style was basic pixelated 2D with twist of effects. The positive side with the colours was how gentle it was to eyes, when playing in dark. I played Inmost with conneced to TV and Handheld mode. I personally love these colours, they’re my favourite, and it’s always diffcult try to explain them to others, because this theme doesn’t have name. Even though, the colour palette is absolutely beautiful, having huge variation of shades, it was still sad-esque to look at without other primary colours. Software description provided by the publisher.It was clear, how the main theme of Inmost is dark and depressive. Your fate is determined by your choices, and by fate Encounter different combinations of enemies, quests, and events every time you play. Learn from each attempted run through the various stories of the Griftlands. Build two decks simultaneously, balancing the tradeoffs of each. You'll need to pick your cards and play them right if you're going to survive. Overcome obstacles with the power of your fists - or your words. But watch out - doublecross the wrong person, and you'll be subject to their bane! Play politics between rivals, and try to capture the most powerful social boons. Explore lush, hand-illustrated environments full of people who want to kill youĮach character has a factional allegiance and an opinion of you. The world of Havaria is a harsh place, full of harsher denizens. Choose wisely, everyone remembers everything you do! Killing foes may incur the wrath of their friends, but sparing them leaves a dangerous piece on the board. Get powerful item cards from fallen foes, or as rewards. Hire mercenaries, find pets, or impose upon your friends to accomplish your goals.Įach character has unique negotiation and combat decks to draft from. Test your combat decks against powerful foes with unique mechanics and attacks. Each playable character's story takes place in a unique environment, with different factions and locations to explore and exploit. Smith is an idle loafer who might just save the world. Rook is an aging spy working his own agenda. Sal is an adventurer out for profit and revenge. ![]() Three unique character campaigns with their own specialized decks, abilities and maps to explore. ![]() ![]() Death comes quickly, but each play offers new situations and strategies to explore. Every decision is important, be it the jobs you take, the friends you make, or the cards you collect. Griftlands is a deck-building rogue-like where you fight and negotiate your way through a broken-down sci-fi world.
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